Sunday, March 20, 2011

Week of March 13th

Mobile Learning

Title: "Google App Inventor- Can It Boost mLearning?"

This article discusses Google's release of "App Inventor" in 2010. App Inventor is a visual development tool that allows anyone to create an Android app without having to write code. The blog discusses this tool and its advantages in the mobile learning environment. They believe that it will increase the number of Android apps launched and also speed up the process of mobile learning as a whole. I agree that allowing anyone to create their own apps will encourage the use of mobile learning, but I think that there should be some system for approving what apps are created. We want to keep mobile learning as a positive development for businesses and schools.

Week of February 27th

Mobile Learning

Title: "9 Year Old Kid Builds An iPhone Application For His Sister"

Came across this article and found it very interesting and had to share! Lim Ding Wen, a nine year old boy from Singapore built the application "Doodle Kids" for his sister. It is a simple application where you can draw on your iPhone by touching your fingers to the screen and erase the drawing by shaking the iPhone. Reminds me of a favorite childhood game Etch-A-Sketch. Smart kid; he also speaks six different languages fluently and started using the computer at the age of two...

Week of February 20th

Mobile Learning

Title: "mLearning Demand Is Growing"

This article interacted with many different clients to understand their requirements and potential learning solutions. The demand for mobile learning solutions stood out. The use of mobile phones and other digital media has become increasingly popular in learning environments as an alternative source of information. This is partly because a lot of organizations are looking for new ways to learn for training and development purposes. The "Ambient Insight Report", released in early 2010, forecasts that the United States market for mobile learning will be growing at a five-year compound annual growth rate of 21.7 percent.

This article suggested six Mobile Learning Solutions:
1. Mobile Apps - applications tailor-made for mobile devices
2. SMS-Based Learning - administer quizzes and questionnaires through text messages
3. Games - engaging in games that teach and entertain
4. mBooks - eLearning story-based courses accessible through mobilbe apps
5. Mobile LMS - access LMS on mobile phones through web browsers or apps
6. Augmented Reality - geo location based or image based information retrieval for real time learning

Week of February 13th

Mobile Learning

Title: "Will Mobile Apps Change Training Forever?"

This article discusses how rapidly evolving technology has a direct affect on the evolution of learning technology. It argues that with this changing technology, the focus on training will shift more towards "performance support". Apps will conveniently provide employees manuals, charts, technical support, etc anytime or anywhere they would need them. I agree that apps with manuals and technical support would be helpful in a business to cut down on time wasted by employees, but I do not think training can be completely cut out of a business. Many people learn visually or with practice. Without initial training, some businesses may spend more time in future correcting mistakes.

The article also gave a couple facts that I found interesting. It is projected that apps will become a bigger market than CDs by 2012 and there are reports that 1 in 4 adults in the United States use mobile apps.